Journal
Notes on building Kuha — research, process, and thinking out loud.
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Ancient High Fantasy as Kuha's (sub)genre
What the words ancient and high fantasy conjur.
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Solo RPGs as Narrative Experience
Tactile and physical game play as a narrative experience.
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How realistic should a world be? “Enough realistic.”
A short summary that appears on the index page.
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The Question at the Heart of the World: what question is your world trying to answer?
World building as an attempt to answer your questions about possible worlds.